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Online edition of India's National Newspaper Saturday, September 29, 2001 |
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To play or not to play
SATYA MIRA
Anita Kapur complains, "My 14-year-old son comes back from school
and immediately switches on the computer and plays crazy games. I
ask him to go out and play with his friends but he does not step
out of the house."
Kapur is one of the many mothers who are keen on having their
children play and interact with others their age rather than sit
in front of a computer.But there are others who think
differently. Says Seema Moorty, mother of a teenager, "I think
computer games which teach and let children enjoy themselves
while they learn are not bad. They allow for a new and different
way of learning which cannot have a negative effect."
Kapur and Moorty signify the two opposing points of view when it
comes to children and computer games. To make matters worse,
ongoing research on the subject across the world too ,is coming
up with contradictory conclusions.
Two studies by psychologists Craig Anderson and Karen Dill,
published in the Journal of Personality and Social Psychology,
look at the effects of violent computer games in the lab and in
real life. Their findings include the fact that students in both
the groups became more aggressive and violent after they had just
lost a computer game. Incidentally, these aggressive tendencies
were found to be stronger in girls than in boys.
Another feature published in The Observer reports on a new study
conducted by Ryuta Kawashima, a professor at the Tohoku
University in Japan who specialises in brain imaging. This study
concludes that being addicted to computer games can affect a
child's overall development.
Kawashima used a new technique in computer imaging which records
those areas of the brain which are used when a person is involved
in any activity. He then compared brain activity in children
playing computer games, with brain activity in children doing an
exercise called the Kraepelin Test. This test involves adding
single digit numbers continuously for 30 minutes.
The results: those playing computer games were using those parts
of the brain which are associated with vision and movement, while
those undergoing the Kraepelin Test had much greater activity
throughout the left and right hemispheres of the frontal lobe.
These areas of the brain are associated with learning, memory,
emotions and impulse control.
Discussions are now underway to find out whether this experiment
can be relied on totally. Moreover, questions are also being
raised about comparing those who are playing computer games and
those involved in the Kraepelin Test.
The arguments against using the Kraepelin Test are elementary -
it is quite simple to add single digit numbers and it does not
require much brainpower.
So what about more complex activities like making friends,
interacting with others and learning to do things together?
Professor Kawashima is quoted by The Observer as saying that soon
we will have a generation of children - who play computer games -
which we have "never seen before". Kawashima adds that the
implications of this are very serious for an increasingly violent
society and these children will be doing more and more negative
things if they are playing games and not engaged in other
activities like reading aloud or learning arithmetic.
Understandably, the software industry disagrees with Kawashima's
interpretation of his findings. They feel that the industry has
been the target of ill-informed criticism and scare-mongering,
and that computer games allow all age groups to bring about a
balance of learning and leisure activities.
The computer games industry has its point of view; and
academicians will continue to discuss and try and improve their
experiments even as neurologists will try and improve their
equipment. But all this research is placing parents in a tricky
situation - do they let their children play games or do they stop
them? Is it healthier to play outdoors or is it all right to sit
in a room for hours concentrating on a game?
One message, however, is clear: It is important to limit
children's computer games playing timeime. And there is a need
for more research and studies on the impact that addiction to
computer games can have on children. Until then, individual
parents will have to decide whether computer games are good for
their children or not, on their own.
Women's Feature Service
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